Monday, July 30, 2012

Coding, Coding, & More Coding

This week has consisted of a lot of coding. Using the WOTgreal Editor, I started coding for the game type. I've finished the game info class, the player controller class, and the pawn class. The hardest code to set up was the camera. I was initially going to use some of my old code to implement this, but this posed some unseen problems with the class that I was extending from. Due to that issue, I wasn't able to implement the camera inside the player controller and pawn class as I had hoped to. Instead, I decided to create a separate camera class that handled all of the camera-related actions. Below I have the screenshot of the third-person camera for our game.
Screenshot of the camera perspective
Now that I have that scripting down, I can focus in on the character animations. The main character model has been modeled and rigged so now it's my turn to basically bring him to life, digitally that is.

Friday, July 20, 2012

Wrapping up the Preliminary Stages

As we our completing our second week, we've just about finished up with all of the documents needed before development. Our 3D modeler, Hoa, has models of the main character and enemy characters in their final stages already. So we are already ahead of schedule.
It's just about time for me to get my hands dirty with the coding. I've been researching around and trying to find some references I could use for our game's source code. With all the coding I have ahead of me, I still need to find some time to capture and record some audio files that are also needed. None of our members are especially strong in the audio department, so we have decided to divide those responsibilities up between a couple of our members rather than just one member. 

Monday, July 16, 2012

Planning It All Out

Arrival: From the Unknown is the title of the newest project by Overseer Development. Every game idea starts out with a concept design of some sort. Our team has laid out the basic groundwork for our AFTU project. We've covered our initial start and have begun planning out other documents that need to be set up before the development stages begin.
Our schedule for the next 8 weeks has been roughly created, so we all know when and where to meet for our work. We've started our game design document and already have our rough version of it almost complete.
I have begun work on the visual representation of our menu system and then will need to prepare for some coding in my near future. Definitely looking forward to starting the development stages for this project!